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What is RT2 ?

It is known that 3D graphics is based on tracing of light rays. There are two main techniques of tracing light rays - direct ray tracing, also known as Rasterization and reverse ray tracing or Ray Tracing, shortly RT.

We will further refer to the collection of methods allowing for synthesis of 3D graphics with RT in Real-Time, also RT, as RT2.


Starting in the late 80s we have researched 3D visualization based on ray tracing. Presently, we have developed methods to implement RT2 approach. Software simulation of the approach has proved the feasibility of achieving realistic interactive level of graphics for various 3D objects and scenes. Below are presented some of most significant features of our RT2 architecture.

Ray Tracing and Rasterization

Our Approach

Practical Results

Current and Future Researches

Our nearest goal is implementation FPGA RT2 prototype for high fidelity interactive synthesis of 3D surfaces, volumes and complex scenes. Final goal is general purpose single RT2 chip.

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