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RESULTS |
Starting in the late 80s we have researched 3D visualization based on ray tracing. Presently, we have developed methods to implement RT2 approach. Software simulation of the approach has proved the feasibility of achieving realistic interactive level of graphics for various 3D objects and scenes. Below are presented some of most significant features of our RT2 architecture.
Ray Tracing and Rasterization
Our Approach
Practical Results
Current and Future Researches
Our nearest goal is implementation FPGA RT2 prototype for high fidelity interactive synthesis of 3D surfaces, volumes and complex scenes. Final goal is general purpose single RT2 chip. |
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