Geometrical description of artificial objects is achieved analytically via extended graphics primitives, that is, surfaces of 1st and 2nd order. Developed methods and algorithms decrease overall rendering time and significantly diminish the dependence of this time on number of scene objects. In Figure 1 scenes with 1 and 16 objects are shown. Increase in the number of objects by factor of 16 leads to an average increase in synthesis time by factor of 1.5.
Figure 2 depicts scenes and objects modeled using the proposed approach. It is important to note that surfaces of all synthesized objects have not been triangulated. Lighting computation is conducted without Gouraud or Phong's or other similar methods